Whenever a player makes a move, the game always checks to see if there are any permanent card effects that may need to be resolved and explained, even if there are no permanent effects active on the field or there's nothing new about the state of said effects, so the game takes about two-three seconds to visually scan the field for any effects it needs to resolve, and will then do so if it finds one
The object is to reduce your opponents health to zero, by breaking through their defenses one way or the other
Assuming the opponent is corrupted The Seedcore plus any of the big pump spells - Might of Old Krosa, Scale Up, Vines of Vastwood, Groundswell, Become Immense- is enough poison to close out the game
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Although weve seen Wizards of the Coast shorten terms such as shuffle your library to shuffle, and converted mana cost to mana value but yet, Strixhaven cards are still brimmed with text
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